Hitzone values can change during combat. Critical Status is a Skill in Monster Hunter World (MHW). Users can use their internet Browser's Search functions (Ctrl + F for Firefox and Google Chrome, or Command + F for Mac users) for easier navigation through the list. Eventually, the player performs a finisher attack and topples the monster. Exhaust, Paralysis, Poison, Power, & Power Elemental. Do note that like other status ailments the KO damage inflicted on the monster will decrease over time, so it's important to keep attacking the head if you wish to knock the monster out. The hammer is the number one stunner in Monster Hunter: World, thrashing and knocking about monsters like Rock’em Sock’em Robots getting some of the highest KO potential of all weapons. Exhaust Ammo 2 – High Chance of Exhaustion crafted with Exhaust Ammo 1 and Catalyst. All Weapon Types & Categories - Abilities & Characteristics. Also, breaking parts with any damage type/weapon will deal Exhaust damage. Charge Blade. Triggering the effect requires buildup inflicted by: Sources of Blunt Damage or attacks modified by the Impact Mantle dealt to a Monster's head; Exhaust Ammo fired at a Monster's head Carve separated tails (etc). To trigger a mount, the player must land aerial attacks on the monster, which accumulates mount damage. Today we will be talking about weapons, bloated values, and how to properly buff oneself. Much like a lot of Light Bowguns, these ones we have chosen are subjective and work well with several builds in MHW focusing on the base stats and ammo availability while also adding style. When a Physical-only Severing damage weapon is used, the best Hitzone to attack would first be the Front Leg (Hitzone value of 50), then the Hind Leg (Hitzone value of 36), then finally the Head (Hitzone value of 20). The Hitzone value represents what percentage of an attack's damage is actually dealt to the monster. Yes blunt attacks have both a KO value and an Exhaust value attached to them. With Monster Hunter: World coming to PC, I thought I’d take the time to showcase some top weapons to build for. In order to cut a tail, sufficient Severing damage must be accumulated on it. These include the elemental, power, dragon, and para phials. I’d love to see like, Thunder in axe mode but Para in Sword, etc. The Elementless Jewel which gives Non-Elemental Boost should ALWAYS BE TAKEN if your build (weapon) permits it.It gives a 10% damage boost to RAW WEAPON ATTACK POWER. Weapons that deal exhaust damage include any blunt/impact attack hitting the monster's body (every weapon except Longsword, Dual Blades, and Insect Glaive). MHW: Iceborne - Walkthrough & Guide. Monsters, Trapping and KO: 4 per arrow. The second KO can take a bit more, about nine clutch attacks or so. Contributions to Fextralife Wikis are licensed under a. But really, with a little bit of thinking and Athena’s ASS (Armor Skill Search) you too … In Monster Hunter Tri, there are four types of Phials. Exhaust: 8 per arrow. Exhaust Ammo 2 – High Chance of Exhaustion crafted with Exhaust Ammo 1 and Catalyst. Users can link to a Skill Tree or a section by using the following text: For Example: MHW: Skill List#Speed Eating Flinching an airborne monster will cause it to fall to the ground. Completing quests will reward the player with monster materials and additional items. May the streamstones ever be in your favour. Use: Adds exhaust/stun to attacks, and improves weapons that already exhaust/stun. Collecting sufficient tracks will unlock a Tempered monster investigation. KO is not an element but a property that some weapon moves have. Power phials suuuuuck. does this work with other elements like dragon? In Monster Hunter Tri, there are four types of Phials. +10 from combines (Mopeshroom + Empty Phial, 90% base rate). When a monster is stunned inside a pitfall trap, the monster stops flailing and the pitfall trap's duration is extended. Users can link to a Skill Tree or a section by using the following text: For Example: MHW: Skill List#Speed Eating For example, Barroth covered in mud becomes weaker to water damage. Find out what parts are breakable and severable, and what drops and Monster materials are available. Hammers, Hunting Horns and weapons with Impact/Exhaust phials are the most common sources of this damage type. Capturing a monster will yield quest rewards in lieu of those normally gotten from carving, Bonus quest reward from breaking monster body parts. Instead, they increase the status damage dealt by player attacks, thus making it easier to inflict a status ailment. Users can use their internet Browser's Search functions (Ctrl + F for Firefox and Google Chrome, or Command + F for Mac users) for easier navigation through the list. Mod Request - MHW Bowgun Rebalance - posted in General Monster Hunter: World Discussion: The point of this mod is to more properly balance the bowguns. t's time again to dive into yet another semi-secret mechanic of Monster Hunter World. Monsters naturally wake up from Sleep after a short duration. Once it is KO’ed on the ground, just spam the circle button. Preparation, Gathering A monster may drop items when they are toppled or have their body parts broken. The only exception to this is Poison (more information below). Exhaust ammo only deals exhaust damage when hitting the body. Like 20%-40% lower. The strength, health, defense, and status thresholds of a monster species varies depending on the quest taken. Combat, Damage MHW: Iceborne - Walkthrough & Guide. Has Switch Gauge To Moderate Modes. all Water Hitzone values are 0). Monsters can also be interrupted by a bright flash of light from a Flash Pod, which sends monsters into a brief state of disarray. The Switch Axe has a Switch Gauge that moderates the time of use between Axe and Sword mode. However, there are a few exceptions. Exhaust Phial attacks to the head do deal KO damage as well though, that's what I was going for here. Monsters require stamina to perform attacks, and stronger attacks require more stamina. When an attack bounces, the monster still receives all damage dealt by the attack and no damage penalty is incurred. Shorter tails may reduce the reach of certain monster attacks. Monsters of the same species may come in different sizes. The hammer triple triangle finisher ("golf swing") deals 50 KO damage whether it's the starter hammer or the maxed out HR diablos 2 hammer. While breaking a monster's horn or tail always causes a flinch, breaking a monster's legs or arms may only somtimes cause a flinch. Weapon Attack Weapon Ability Slots; Buster Sword I. - Exhaust 1: 25 KO + 60 Exhaust from 20 + 50 Exhaust - Exhaust 2: 40 KO + 100 Exhaust from 30 + 100 Exhaust - Recover-1: 40 HP from 30 - Recover-2: 65 HP from 50 ... MHW Knives Compatibility (December) [version 1.41] 04 Dec 2020, 1:17PM | Action by: The6thMessenger. Between the sleeps for free wall bangs, the exhaust flinches, and the KO damage that exhaust phials on Switch Axe deal easily with ZSDs to the head, this set is SUPER FUN to play. Stun Effect On Monsters. The second KO can take a bit more, about nine clutch attacks or so. They have very low health and their behavior are not as complex as large monsters. - Exhaust 1: 25 KO + 60 Exhaust from 20 + 50 Exhaust - Exhaust 2: 40 KO + 100 Exhaust from 30 + 100 Exhaust - Recover-1: 40 HP from 30 ... That was the old problem with pre-MHW setup where you cannot change equipment or refill items back at homebase. All it'll do is get you to the exhausted state a little quicker. Stun incapacitates the Hunter or Monster for a short time. So here is EVERYTHING about how status mechanics work, how strong each status is, why later statuses are harder to proc, and basically everything about status in MHW and MHW Iceborne. Elemental, Blunt, and Projectile damage do not count towards tail cutting. KO and Exhaust damage are special, they're static values built into certain attacks for certain weapons that cannot be modified outside of armor skills. - Exhaust 1: 25 KO + 60 Exhaust from 20 + 50 Exhaust - Exhaust 2: 40 KO + 100 Exhaust from 30 + 100 Exhaust - Recover-1: 40 HP from 30 - Recover-2: 65 HP from 50 ... MHW Knives Compatibility (December) [version 1.41] 04 Dec 2020, 1:17PM | Action by: The6thMessenger. Explosives get a bonus damage multiplier of 3.0x. Exhaust on HH is really high compared to most other weapons as is, theres no real need to go any higher on that. When a monster is paralyzed, it stops immediately and is rendered immobile. It just seems the KO value to ridiculously low. After the monster recovers, if the accumulated Poison Status damage exceeds its new tolerance threshold, the monster will be immediately poisoned again. a paralysis knife), or by interacting with the environment. Great Sword Lv 1 Charge Slash and Lv 3 Charge Slash. When a monster's stamina is drained, it starts to drool, moves slower, and may ocassionally pause to catch its breath. Traps also last longer when they ensnare a monster with depleted stamina. Glaive, Light Stunning a monster releases it from a shock trap, but not from a pitfall trap. Inflicing an Exhaust Status Ailment drains a monster's stamina. Are they really worth it? May the streamstones ever be in your favour. Exhaust damage inflicted on the monsters head will do KO damage. Inflict Abnormal Status effect not the same Ailment their body parts to accumulate while! It starts to drool purple saliva and take damage over time 16, 2020 Travis Gaming. 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